AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on Android in Chile - Q1 2022
Discover the performance of the top 5 hypercasual games on Android in Chile for the first quarter of 2022, including download trends, active users, and revenue insights.
During Q1 2022, the top 5 hypercasual games on the Android platform in Chile showcased varying trends in weekly downloads, active users, and revenue. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these games.
Cut Grass started the quarter with a strong weekly download count of 18.7K, which peaked at 81.8K in the week of January 24. However, downloads saw a significant decline towards the end of the quarter, dropping to around 7.2K in the last week of March. Active users followed a similar trend, starting at 13.8K and peaking at 115.9K before ending the quarter at 71.1K.
Paper Fold experienced its highest weekly downloads in mid-January with 98.9K. The number of downloads steadily declined to 3.4K by the end of March. Active users also saw a high of 318.4K in mid-January, decreasing to 41.8K by the quarter's close. Revenue for Paper Fold showed minimal activity, with a few weeks recording values as low as $1 to $8.
Find the Alien saw a notable increase in weekly downloads in early February, reaching 55.9K. However, the downloads decreased to 7.9K by the end of March. The game’s active users peaked at 90.6K in mid-February and gradually declined to 25.5K. No revenue data was recorded for this game during the quarter.
Merge Master: Dinosaur Monster had a strong start with weekly downloads peaking at 70.1K in mid-February. Downloads fluctuated and settled at around 27.1K by the end of March. Active users followed a similar pattern, reaching a high of 74.0K and ending the quarter at 48.4K. Revenue for Merge Master: Dinosaur Monster showed a gradual increase, peaking at $49 in the last week of February.
Sponge Art began the quarter with a high download count of 78.2K in the first week of January, which then decreased to 5.8K by the end of March. Active users peaked at 116.9K in the second week of January and gradually declined to 25.9K. Revenue remained low throughout the quarter, with occasional peaks up to $6.
For more detailed insights and data, visit Sensor Tower.